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Not bad. Entertaining for a while. I bought everything and I have to agree with the "on level up" upgrades. There are two of these, one for the main character and one for the lance knight behind him. Get these two upgrades to max before you level up any of your characters. This does mean you'll be grinding out the first few caravans for a while.

To purchase everything in the game you will need to collect 21,208,350 gold. The archer's third skill helps with money making, the wizards second, and critical hits(it seems) help earn money.

Personally I don't like the skills being hidden, I would have preferred grayed out. That way I could see what I can get and immediately get excited about wanting to upgrade it.

Here is a list of all their skills in order of unlock. I suggest unlocking new skills till they get a bit too expensive for you. Skill upgrades drop off in power dramatically after the first unlock of it and progressively get more expensive and give less and less bang for you buck.

Main (Nando): damage resistance, increased damage, all robbers HP up *ON LEVEL*, All robbers +Crit chance, +stun chance, All robbers increased damage, All robbers +crit chance(yes there are two of these skills), Increased damage, Everyone but Main/Nando gets attack speed increase.

Lancer (Sir Spearlot): Increase damage, Attract drops (Useless), All robber increased damage *ON LEVEL*, Activate skill last longer, Shield block amount increase, +stun chance, +block chance, +Crit chance, Massive damage increase.

Archer (Nibor Hood): Increase damage, +attack speed, Increased money from coins only, +Stun Chance, Increase damage (yes again two of the same thing), +Crit chance to all robbers when using active power, Active skill lasts longer, Increase damage (non%, +55 dam at max), All robbers do increased crit damage.

Mage (Mr. Nile): All active powers last longer, Increased money from gems and gem coins, Make trader attack slower (damage mitigation),+Crit chance, Increased damage, Active skills recharge faster, +attack speed, All robbers increased damage, All robbers +stun chance.

Level 16 is the final boss and he hurts a bit and has 70,000 HP. Make sure to level everyone up a little at least.

I was able to get all the medals in a single play and they are active for me. Using Mozilla Firefox.

IriySoft responds:

Pretty detailed feedback and description, thanks.

Wegra, The reason we don't get more games like this. Is mostly due to the fact most people don't enjoy force fed propaganda. Personally the game was too preachy about the subject. Also research wasn't complete. There have been several titles to feature Arabs and hispanics. Most people just don't play soccer video games cause their not into it. While i'll admit Trans has never been a hero of a game that i can recall playing. Color blindness only affects Red and Green, not all colors.

In general I played it. Didn't really enjoy it, but appreciate the effort at trying to be original.

MinorAtrocityGames responds:

Poison = Trans

It's rare, but Black/Gray/White colour blindness (Monochromacy) does exist.

Honestly I'm totally lost on the globe (2nd Level) All I could figure out with some random clicking was that i could mess with the 70% and 3% and move the iceberg around. Totally horrible conveyance. And the music is giving me a headache.

FernandoBarba responds:

Yes! my evil plan is working!

I was rather bored, Feeding was a pain, it always shat on the screen... on purpose I think. And as far as I can tell its suppose to be Cthulhu. So deception level minimal.

Wolod responds:

It eats, it shits. That's the natural order of things. Right?

O_O

I've played plenty of point and click games with tons of puzzles and even ones where you shoot things.

but with the set-up, delivery of events, and other things i would highly suggest trying to get anyone from the Silent Hill game line to play this game and see if you don't wind up with a job working with them on future projects.

there were certain parts that were creepy and made no sense. the crying baby sound down the hole and the freaky clown girl that made me think of the Saw doll.

In all honesty. you did a better job of scaring me than Silent Hill or Resident evil games or movies have done. For the first time in years i have actually been scared. not just startled. mainly that creepy figure that disappears in the same hallway as the clown girl. the clown girl just made me go (click click... didn't shoot. click back arrow... didn't run away... she disappeared.... anti-climatic?...)

sadly a couple parts were just a little too complex or just didn't make sense till after it was done. namely the gas in the ziplock bag... "its not airtight" ... i thought that was the point of ziplock bags... so i have to use string to tie it shut?... odd.

anyways. here is my more in depth scoring.

Gameplay: 8 (some places were just hard to click on or notice)
Graphics: 9 (simple, but worked. i felt the enemies should have been darker.)
Sounds: 9 (some points about gave me a headache.)
mechanics: 8 (interesting puzzles kept me going. some were too hard.)
controls: 9 (simple clicking is fine by mean. can concentrate on other things.)

I hope this review helps you on your future projects.

P.S. I laughed most of the time while playing Silent Hill 4: The Room. The monsters were so pathetic and not scary. The giant face was the only creepy thing. I even laughed at the final boss and his area.

Ransom responds:

Thanks for the helpful review! As this is my first game I've ever made (aside from a silly whack-a-mole game 8 years ago) there are a few things I overlooked. Thanks for pointing them out, I'll be sure to take the advice into my next project.

As for the ziplock plastic bag and the hose, try it for real. There'll always be a gap either side of the hose when you try to ziplock it into the bag. Tying some string around the neck should seal it off :)

life has only one thing that is for certain......DEATH.

Travis Berry @bloodredlurker

Age 35, Male

somewhere in the shadows.

Joined on 9/13/03

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