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All 42 game Reviews


Electric Rubber 2 Electric Rubber 2

Rated 4.5 / 5 stars

Pretty good game, better than the last installment. I've gotten to the point where I've pretty much broken the game. Since values in this game are stored at a max of an " int " (integer), I've managed to reach the threshold with my cash and now I'm at -2,147,483,648 and rising. Biggest suggestion there would be to either go up to using a " long " or put a stop on it so you can't reach overflow and flip into the negatives.

This game is just like the previous one though where buying the passive idle upgrades are eventually far superior to any of the other upgrades. The idle upgrade actually grows in amount with each purchase as where the rub and click seem to be locked at 2 and 50 respectively for each increase. I'm currently earning 1207457 Watts per second in doing idle. That is level 3104 of the idle upgrade for those wondering.

From my experience playing the game. Either many of the players above me on the various high scores either found tricks I didn't or they edited their save file where ever it is stored.


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Galaxy Siege 3 Galaxy Siege 3

Rated 4.5 / 5 stars

Enjoyable for a while, but unless I get bored and come back there is no way I'm beating all the levels. I played until I wasn't getting an upgrade for anything anymore, before planet Aliroman. I have 2 level ten Proto shields, a dozen level 20 machine guns, 6 cash grabbers, 1 fuels cell in the very bottom left, my cockpit in the very bottom right and a line of I think level 12 lasers.

While I did find this game enjoyable and kept pushing further to find new items, I began to get bored with the levels, mainly the bosses. I had to hide my fuel and cockpit in the back on opposite corners because I was forced to get right up in the bosses face. The boss just keeps getting bigger and bigger and some of their attacks are rather unfair or unbalanced.

A few tips for others. GET SUPPORT CALL ASAP. Buy 3 of the two star(max) support calls, hide them behind your guns, and right before you get into the boss fight, spam all three for them, fight will be over in about 2 or 3 seconds most of the time. You can just burned through the levels.
PUT ITEM GRABBERS IN THE BACK. The reason you want to put your item grabbers in the back is because one, they don't need to be up front. Two, if you die you have more room to grab them again. And three, if you die on the boss or lose a item grabber during the fight, you'll drop the items at the bottom of the screen so the station magnet will have a much better chance of picking it up correctly.
PUT (Proto)SHIELDS IN FRONT MOST CORNERS. There are these enemies in the later levels that latch onto your outer most modules, usually always the corner then out from there. Put things with high HP in those spot to hold those things off. You can't get them off your ship as far as I can see.

To the author specifically)

First, I enjoyed it.

The levels are highly repetitive, but there is a ton of them so I can let that slide.

The screen really needs to be about twice as tall as it is now. The graphics are quite acceptable just would reallllllllly like more screen. Maybe about 10% wider. Think Tablet size held vertically.

I really don't like having to touch the boss to trigger it, with a taller screen you can set the boss start trigger lower down on the screen. With more room it also can provide more tactical options for boss attacks and the player dodging them.

As for the upgrades. I like that there is many of them. Have you considered a tech tree with tiers and needing so many points in a tier before you can progress down it, to limit how fast a player can max out a tree? You can keep the concept of all the different level items in a perk/tech tree. Because I would go for certain items myself.

Instead of selling off a certain turret, maybe I could just pay the difference and upgrade it with a side menu? Minor thing really.

The custom built turrets are completely useless till you can get at least 45 crystal slots to make a 6Blue(Range) 19Red(Damage) and 20Yellow(Shot count) To even compare to a level 20 Machine gun turret. Maybe add a Green Crystal that removes 0.05 seconds of "reload" time.

There are only three actual weapon types. Bullet, laser, and missile. This is ok, but I as far as I can tell, Machine guns just shoot multiple rounds, Lasers do a big blast at the same rate, and missiles down a massive blast at a slower rate. Though Laser don't seem to do the classic pierce and missiles don't seem to do splash damage(hardly used missiles).

I like the idea of the custom weapons. Maybe add a Barrel item as a pick up to determine what it shoots. You could even focus the whole weapon system around just the custom weapons and grant money for kills. Leaving the grabbers to pick up building items and such. I think many people would really like to full customize their own arsenal through perks, and picks they use to build them.

Hope you liked this feed back.


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Highwayman Highwayman

Rated 3.5 / 5 stars

Not bad. Entertaining for a while. I bought everything and I have to agree with the "on level up" upgrades. There are two of these, one for the main character and one for the lance knight behind him. Get these two upgrades to max before you level up any of your characters. This does mean you'll be grinding out the first few caravans for a while.

To purchase everything in the game you will need to collect 21,208,350 gold. The archer's third skill helps with money making, the wizards second, and critical hits(it seems) help earn money.

Personally I don't like the skills being hidden, I would have preferred grayed out. That way I could see what I can get and immediately get excited about wanting to upgrade it.

Here is a list of all their skills in order of unlock. I suggest unlocking new skills till they get a bit too expensive for you. Skill upgrades drop off in power dramatically after the first unlock of it and progressively get more expensive and give less and less bang for you buck.

Main (Nando): damage resistance, increased damage, all robbers HP up *ON LEVEL*, All robbers +Crit chance, +stun chance, All robbers increased damage, All robbers +crit chance(yes there are two of these skills), Increased damage, Everyone but Main/Nando gets attack speed increase.

Lancer (Sir Spearlot): Increase damage, Attract drops (Useless), All robber increased damage *ON LEVEL*, Activate skill last longer, Shield block amount increase, +stun chance, +block chance, +Crit chance, Massive damage increase.

Archer (Nibor Hood): Increase damage, +attack speed, Increased money from coins only, +Stun Chance, Increase damage (yes again two of the same thing), +Crit chance to all robbers when using active power, Active skill lasts longer, Increase damage (non%, +55 dam at max), All robbers do increased crit damage.

Mage (Mr. Nile): All active powers last longer, Increased money from gems and gem coins, Make trader attack slower (damage mitigation),+Crit chance, Increased damage, Active skills recharge faster, +attack speed, All robbers increased damage, All robbers +stun chance.

Level 16 is the final boss and he hurts a bit and has 70,000 HP. Make sure to level everyone up a little at least.

I was able to get all the medals in a single play and they are active for me. Using Mozilla Firefox.


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IriySoft responds:

Pretty detailed feedback and description, thanks.


The Irritatis: the road The Irritatis: the road

Rated 3 / 5 stars

Not a bad game. I got a little stuck for bit. Here is a guide. should be hidden in spoiler box, idk first time trying to use a spoiler box.
<div id="spoiler" style="display:none">
Collect rag from road in bottom right corner, collect rock from road bottom middle, collect spray bottle from your car trunk middle right, collect batteries from your car trunk bottom right they kinda blend in with a box, collect blank page from your trunk on cardboard box bottom left-ish, collect animal sound box from your trunk looks like top box on stack to the left, use spray bottle on windshield, use rag on windshield, collect coin tossed on ground, select animal box, use coin on left side of animal box to open battery compartment, insert batteries, call goose and llama, relax and attack goose with sound box then escape it, collect cellphone dropped from bird attack, examine paper on road for number, enter number into cellphone 35649291, throw rock at drone, collect bottle from drone when landed, use animal box to call dog/cat to make person stand, attack with llama, use blank page to collect bird poo if you haven't yet, use rag to collect llama spit from windshield if you haven't yet, collect card in road from llama attack, enter Z code into canister in back of other guys car, back out of that screen and click canister again to collect item, go to trunk and add llama spit + bird poo + ethylene glycol from drone + whiskey from canister, collect green gas/jerry can, use rag to open hood, use 'coolant', game over.
</div>
<button title="Click to show/hide content" type="button" onclick="if(document.getElementById('spoiler') .style.display=='none') {document.getElementById('spoiler') .style.display=''}else{document.getElementById('spoiler') .style.display='none'}">Show/hide</button>


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Super Oppressed PPL. Super Oppressed PPL.

Rated 2.5 / 5 stars

Wegra, The reason we don't get more games like this. Is mostly due to the fact most people don't enjoy force fed propaganda. Personally the game was too preachy about the subject. Also research wasn't complete. There have been several titles to feature Arabs and hispanics. Most people just don't play soccer video games cause their not into it. While i'll admit Trans has never been a hero of a game that i can recall playing. Color blindness only affects Red and Green, not all colors.

In general I played it. Didn't really enjoy it, but appreciate the effort at trying to be original.


KMDES responds:

Poison = Trans

It's rare, but Black/Gray/White colour blindness (Monochromacy) does exist.


Unfographics Unfographics

Rated 0 / 5 stars

Honestly I'm totally lost on the globe (2nd Level) All I could figure out with some random clicking was that i could mess with the 70% and 3% and move the iceberg around. Totally horrible conveyance. And the music is giving me a headache.


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FernandoBarba responds:

Yes! my evil plan is working!


Kill the Rabbit Kill the Rabbit

Rated 3.5 / 5 stars

Good: music is pleasing. and the artwork is fair for the style.
Bad: arrow key controls only, do allow for WASD in the future. My arrow keys on this laptop suck. the up and down are the size of one key.
Frustration: I don't know about anyone else, but on the "Imagine what this could have been.." level. I could not jump from the top right to the floating platform. The jump/dash seemed to stop working. tried over and over for about 5 minutes.
If the deception is that the game can't be beat then its a success. If it can be beat. Then I have no clue. But you have made a 22Yr gaming vet walk away in annoyance. PS I'm 27.


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It Needs Care It Needs Care

Rated 2 / 5 stars

I was rather bored, Feeding was a pain, it always shat on the screen... on purpose I think. And as far as I can tell its suppose to be Cthulhu. So deception level minimal.


Wolod responds:

It eats, it shits. That's the natural order of things. Right?


THERE IS NO GAME THERE IS NO GAME

Rated 4.5 / 5 stars

Quite good and funny. The audio levels were good, the voice acting was fine, sound choices were also good. Although a lot of it is reverse psychology to the player, but that is fine too. If you are lost and don't know what to do. Shh and listen, he won't repeat himself. If your not getting any hints. Try to be clever. If that fails, well then you should not go play another not game. cause your baaaa d at it.



Escape From 26 Escape From 26

Rated 3.5 / 5 stars

Graphics 9/10 : I could of done with a bigger playscreen with the same quality.

Sound: 9/10: Being able to turn the radio off after your done with it would have been nice.

Gameplay 8/10: Not having a clue that there is nothing left to do with something bugged me. I kept filling the water boiler trying to get a clock part to overflow out of it. (which there is NOT one in there)

Story 2/10: Your trapped with no explanation why. The note of a being which has stopped time in his dreams by breaking the clock and willing it so is a bit over used and contrived. And unless the ghost was a total bitch and/or evil that didn't care about her kid. she would let the girl go get her kid.

Overall 7/10: Its a fun little game that can keep you entertained for about 10 to 15 minutes if your good at these kind of games.

Final Notes: If there is to be sequels/prequels I hope that things are smoothed out a bit and maybe a few things i mentioned are addressed. Namely the story.


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