bloodredlurker

Age/Gender: 20, Male

life has only one thing that is for certain......DEATH.

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Sign-Up Date:
9/13/03

Level: 8
Aura: Evil

Rank: Civilian
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Exp. Points: 550 / 710
Exp. Rank #: 59,373
Voting Pow.: 4.98 votes

BBS Posts: 5 (0 per day)
Flash Reviews: 38
Music Reviews: 6
Trophies: 0
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All Flash Reviews

38 Reviews | 2 w/ Responses

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Score: 10
Sonic Battle Cards - Test

"good game. and continue the game please."

date: May 8, 2007

ok i have a little advice for the making of the full game. 1) when the characters are talking don't make the talk bubble slide away for each character. just switch which character is on the screen A)so people still know who is talking. B)so the talking scenes don't take so long. then just make the talk bubble fade away or slide down off the screen. 2) on the main screen make a button to look at your deck collection. that way you can remove cards from your deck that you don't even want to play with, look at your card discriptions and all their stats and your stats (explain that idea in a sec). 3) during battle when you click on a card make three buttons appear: use, view, and cancel. 4) don't make the card animations more than 5 seconds long. 5) make it where you can fight people over and over again to gain cards and exp. 6) make it where if you lose you have to give up a card which you can challenge them again and win it back. 7)give each card a rarity for a trading system like: common,uncommon,rare,super rare,ultra rare, and MFR(mega fucking rare) with a 2:1 trade ratio. like 2 common for 1 uncommon and so on. 8) make a level up system. give each person you can battle an exp value. and lets say your level 1. you can have up to 3 cards in your deck. level 2 four card deck, level 4 five card deck, level 7 six card deck and so on. 9) and on a final note when you run into someone make a selection of buttons appear above them. talk,battle,trade,ignore/leave . other wise i think this game will kick ass. if you need help thinking up some cards you can e-mail me at Ean_Seki@yahoo . i might just be able to help you out with that. and sorry but i don't know how to do any programing for the game or anything. anyways good game so far. just follow the few tips that i'm leaving for you and this game could be a newgrounds favorite and you might even be able to turn it into an online game of sorts too. maybe it is just a thought. keep up the good work and keep the ideas for good cards coming.
loyal newgrounds reviewer
bloodredlurker A.K.A. Ean_Seki

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Score: 10
Subliminal Messages 3

"PLAY IT NOW!!!"

date: May 5, 2007

damn good game my friend. i made it through on my first try with only missing the damn red button on the front of the benz i just forgot that it was a benz and that the logo was suppose to be blue. but after looking at other reviewz i found the "anwsers!!" one and got what i missed out on. it wasn't much but i just needed to know. i also had to simply guess on the circuit one.points for review. graphic=10 cause well shit they were good. style=10 duh.. really original game play. sound=10 3 points for each song and a point for the off button, which i didn't even use. violence=10 cause some of it was just brutal on the eyes. interativity=10 2 points for button clicking and 4 points each for the bonus rounds "click anywhere". humor=10 some of the anwser cracked me up "omg my eyes","ok i'm lost" loved it. overall=10 shit i gave everything else a 10 why not that too. anyways good game and can't wait for the next one. still waiting on dude to get off his ass and finish that "killing spree" series. it is driving me nuts cause i wanna know how it ends, but keep up the good work and try to give another half a second on some of them so people with slower reflexs can get them and still be somewhat challenging to others. ok this review too long. i'm out.
loyal newgrounds reviewer
bloodredlurker A.K.A. Ean Seki

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Score: 10
Submachine 4: the Lab

"great games get big reviews."

date: April 23, 2007

ok i love the game series so i made a mapped walk through which i'm going to send to mur to maybe put somewhere cause there is no way i could fit it in this little space and the spacing would be all screwed up. it would be a big honor for me if something i did could be appreciated by others since i can't even make my own flash games.no money no major time.anyways this is another great installment to the SM family. loved the notes and that could make your own,even if you couldn't drop it. if you could everyone would leave a note and the game file size would skyrocket.i agree with one reviewer that asked for more "associable" items compared to the more confusing items, but thats also what makes the game so challenging and fun. i would love to see enstein the cat make more appearances, cause thats the only living thing that has even been seen in the game.also more cryptic puzzles that involve more thinking.this game had a couple.but the major puzzle was."where the hell do i go next?"like the cryptic circles and triangle clue that somehow equaled 770 at the light house on the far left was kinda a little too much.so i had to bust out the site walkthrough which worked good.then i had to look through the reviews to find the last two secrets i was missing.one at the ancient location cause i couldn't find where it was and the other that i forgot to go back and get at the lab.loved the secrets.not saying what it is so people have something to work for.i liked that there was many areas but they were so small.maybe next time a couple less places that are bigger would add more depth to it cause you could make the puzzles larger.and possibly link one part of the puzzle to another part of the "network" through some kind of static hole in the wall or something weird like that.or maybe you can run into someone that is about to go through a portal that is from one of the teams and he gives you some information. also on the portals. add a portal number that is random with everytime you play it that is not a number that deals with the whole plot of the game with some bonus stuff for the true 100% complete freaks. ok the graphics get a 10 cause i like the style. don't change a thing about that. style is 10 cause this is a unique concept that you continue to build on everytime again and again. sound gets a 10 cause the creepy music keeps you on edge cause you never know if your going to see something scary or not. violence got a 5 for the little bit of blood and a stab and two smashings.interactivity gets a 10 cause of course this is a point and click with lots of objects to mess with, maybe you could and some more items you can mess with and pick up that could halt what your doing and make you back and undo it or just waste your time and confuse the hell out of you cause you couldn't find that well hidden item that you need,but you found an item and you think you need to use it but you don't need it till later or at all. not sure if other would be ok with that or if it would piss them off.your choice if you wanna do that i'm just saying what would make the game a hell of a lot harder.ok back to the topic of my scoring.humor got a 6 cause i'm a little sadistic and thought it was funny how they decided to try to blow open the hatch while setting off the bomb in the same room.and the only thing stopping them was a metal panel and a few wires. XD funny as hell if you ask me, but i guess i'm just messed up in the head.and overall gets a ten cause this game is still so awsome.not really any other words to use to describe it than. so freaking great that it even myst while having great graphics,puzzles, and large areas, which of course they have a bigger file size to work with, the story line for the game never really made much sense.granted that this didn't make much sense on the first game you've mad it make sense now. myst keeps change character,places and well every freaking thing with every new installment that they come out with. anyways keep up the good work Mur. P.S> Mur my e-mail is ean_seki at yahoo so don't freak out. max characters used.

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Score: 8
Killing Spree VI

"i was very shocked"

submission: Killing Spree VI
date: September 28, 2006

i watched the whole serious twice waiting for this one. and then i watched it i about shit myself when i saw what happened i waited for the credits to pass. thankfully i was relieved but then i was very shocked at the very end. you really do know how to keep people in attached to something.
FOR THE LOVE OF GOD WAIT FOR THE CREDITS TO END!!!

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Score: 6
the ugly

"it was ok hardly scary"

submission: the ugly
date: June 24, 2006

the game was alright took me a while to beat cause most of the things you click get you killed. WARNING: if you want to beat the game on your own stop reading now. ok here is how you beat the game. click on the right side of the screen and it takes you to the stereo. click the red button then hurry and keep clicking the curtains above it on the left. this gets ugly fuck out of the room. now go down the hall and go to the bathroom on the right. turn knob and wash your hands. an eyeball will come out and freak the girl out breath and gain some guts. click the right side of screen. open toilet (if you did not wash hands you die) dig in the guys mouth to get the key.go to door across from bathroom and unlock it.click handle on the door on the right. click the the feet behind the bed and YOU WIN!!! TADA now vote already.(if you post review please tell others of this guide on your and leave a note for all other reviewers)

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Score: 9
Johnny Rocketfingers 2

"fucking awsome"

date: May 9, 2006

it was great even though i searched the reveiws for a walk through of it so for all of you that get stuck i'll repost the walk through and add a few things they missed
grab the bottle infront of you,breakit on counter top,get the ashes in the ash tray,use ashes on the thugs,Grab the knife, Chain and key in his room,use the key on the window,(feel under the couch to get key)(feel under the floor mat for a joke) get the gum on the window, go into the shop,grab the fourty, slide the bottle in the crack, go out, get the bottle from the otherside, give it to the hobo, get his moneyfrom the can, buy the fizzy tabs, stuff it in the bread (thats in the trash can) then feed it to the bird, take the hair pin, get more cash from the meter, talk to the shadey guy, use the knife to get into the sewer, then out again, go into the ally,slash the trash with the knife and then back down into the sewer, get the pipe, get into the hole and droped the sandwich, wack the croc on the head, use the wrench to loosen the wheel, turn it, use the coin to pull out the panel screws, then use the knife to get the panel off, stick in the butten, push it, combine the gum and chain, and click it on the lighter, give it to the shadey guy, use coins on the bus then just follow the sign for the end scene

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Score: 3
3D Asteroids

"could be a lot better"

submission: 3D Asteroids
date: October 30, 2005

i know this may be an old game but i quit at 2500 points and i still had 100 health and would sit the and make the points go up till i passed out from being bored and/or tired.add a heat bar and health pack to shoot and make it go a little faster. then it would be worth my time. other than that nice try to challenge me.

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Score: 5
Wall Ball V1

"32"

submission: Wall Ball V1
date: October 30, 2005

my goal was a minute but after i got 32 it kepr falling through the paddle and pissing me off so i quit. half way there is not bad. alomst three time what the last guys high score was.

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Score: 3
SHITACTIONFIGHTSHITDEATH

"lol ok but wtf remake this"

date: September 5, 2005

remake it with stick figures like xiao xiao and add sound and make it longer then tada perfect waste of time movie that is better lol

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Score: 8
Lobster Quest (Demo)

"ok but a little boring"

date: September 5, 2005

i beat the damn turtle in 1:06 and a few mila seconds up shoot shoot down up shoot shoot down left right left right left right left
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